Forever a noob
We all wish to be a lvl 1 noob again in one form or other
via pokemon
Posted by Lois.Jpeg at 11:27 0 comments
Labels: internet, music, poetry, research, video games
"Barmecidal Projects Gallery is an entirely digital 3D gallery. The goal of BPG is to place immaterial artworks within the more phenomenological context of a gallery space and to curate them within the digital realm.
Our objective is to bring together artists working in digital and immaterial forms. Digitally created works existing in the space are rendered in high-gloss, hyperrealistic fashion. Having these objects exist in the gallery space further blurs the boundaries between the Real and representation; the works will be so shiny and irresistible by virtue of their digital nature that they will supersede reality."
Danielle Bessada - Untitled, 2011.
Orlando Orellano - Explorer, 2011. Orlando Orellano - Finder, 2011. Mike Goldby - Fluorescent Light Structure, 2011.(Clockwise)
FREE 4 ALLAPRIL 16 - MAY 16
BAR·ME·CID·AL: providing only the illusion of abundance; illusory or imaginary and therefore disappointing.
Artists and curators JILLIAN KAY ROSS and MIKE GOLDBY celebrate their extended network of peers and contemporaries in BARMECIDAL PROJECTS' inaugural group exhibition FREE 4 ALL. FREE 4 ALL features work by ALEX MCLEOD, AMALIA ULMAN, ARIELLE GAVIN, BRAD TINMOUTH, BRIAN KHEK, DANIELLE BESSADA, DAVID HANES, EMILY JONES, GEORGIA DICKIE, IAIN BALL, JENNIFER CHAN, JILLIAN KAY ROSS, JON RAFMAN, JUSTIN BOCHEK, JÓNÓ MÍ LÓ, JARROD WILSON, KAITLIN TILL- LANDRY, LAUREN BRICK, LAUREN ELDER, LEE ORMEROD, LIAM WYLIE, LILI HUSTON- HERTERICH, MIKE GOLDBY, ORLANDO ORELLANO, RACHAEL MILTON, SHELBI CHEW, and TARA DOWNS, unifying artists working both immaterially and physically. The high-gloss, hyper-real finish of the rendered exhibition obscures the boundaries between Real and Representation. So shiny, so irresistible by virtue of its digitallness, FREE 4 ALL supersedes certainty.
Posted by Lois.Jpeg at 17:56 0 comments
Labels: art, barmecidal projects, digital art, galleries, internet
As we record every throwaway detail online in blogs and social networks I decided to record the users of these platforms in a more permanent medium- 35mm film. Moments of instantly forgotten net browsing captured on cellulose.
View on Flickr
Hopefully there will be more where these came from.
Posted by Lois.Jpeg at 13:40 0 comments
Labels: 35mm, internet, irl, my work, photography

mountfujiiiiiiiiiiiiiiii
Ryder Ripps
Luke Cano
Haunted Internet
Jaakko Pallasvuo
Chris "Megazord" Oldham
Posted by Lois.Jpeg at 18:04 0 comments
Labels: digital art, facebook, internet, net art
I realised after a while that my website was horrifically 1.0. This isn't nessicarily a bad thing, cultural nostalgia is rife in the art world, but what struck me is the fact that my peers, as web users have no idea how a basic html site navigated with click through links works. I generalise a little but most people never got past the first page (epilepsy educing graphics aside).
Perhaps in my mind owning a website is still a sort of nerd badge of honour, a very 1.0 concept. The overlord of the domain supplying the page's whole design and content is a long forgotten archetype.
So an update: the site is now aesthetically more 2.0 oriented, perhaps giving the user the impression of utilitarianism which seems so prelevant in today's net culture- the notion that: If I cannot interact with it in some way what is the point?
But the site is still only interactive on a very basic "choose your own adventure" books level. And perhaps that's why I've hit a bit of a blockade the last week or so.
I'm hesitant to go into flash or javascript just yet. Partly because I'm already in at the deep end with HTML and partly because of plugins and memory and assorted other issues. But it really may be the next step. I did always want to make video games. Perhaps the next step is a totally interactive artwork, residing within the platform itself.
Posted by Lois.Jpeg at 14:03 0 comments
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